Colorificitmacize
Sunday, August 7th, 2011
Is what I did lately. In other words, I’m looking for a nice color palette for the game, so that it both reads well and conveys the atmosphere. The idea is to take something Wipeout-ish futuristic and make it a little bit rusty and used, so that the emphasis is more on the gritty dogfighting and not the smooth flying. Here are three color versions of a placeholder map I’m quite satisfied with. I’ve also changed the light walls seen in the trailer to dark ones, as they took the focus away from the fights inside them.

It’s a constant struggle between making everything just brown and gray, these colors being the safest, and spraying strong color everywhere, like later Unreal Tournaments did. I think Brink has a pretty nice palette, but I don’t like how its menus’ graphic style clash with the content of the game – I’ll try and avoid that in Hullfire.





