Hullfire development continues
Friday, November 18th, 2011No video this time, but I just felt like sharing the fact that I finally got around to optimize font rendering and it sped things up significantly.
Also, text can now be colour coded, AI has 4 difficulty settings, GUI can be used with just the keyboard, we have a second tileset for new maps, there is a ton of bug fixes, ships can now be instantly exploded by a hit instead of always just catching fire upon being shot down, there is message log, and last but not least expect a playable beta build pretty soon!


