Archive for the ‘Dev Logs’ Category

Hullfire development continues

Friday, November 18th, 2011

No video this time, but I just felt like sharing the fact that I finally got around to optimize font rendering and it sped things up significantly.

Also, text can now be colour coded, AI has 4 difficulty settings, GUI can be used with just the keyboard, we have a second tileset for new maps, there is a ton of bug fixes, ships can now be instantly exploded by a hit instead of always just catching fire upon being shot down, there is message log, and last but not least expect a playable beta build pretty soon!

AI and spectator view

Tuesday, October 25th, 2011

After a little vacation/exam session break we’re back at development. While Tymek is busy drawing the artwork for all the characters I made some adjustments to the map editor, wrote the AI (still needs a little polish and more than one difficulty setting) and a simple spectator view which allows you to follow other players around before you respawn.

See the video above for two bots fighting each other seen in spectator mode.

Map editor finished

Tuesday, September 6th, 2011

The map editor is finished, it still might have some bugs and as the game will gain more features so will the editor, but for now it has everything we need: placing and rotating blocks, pickups and spawn points (both with optional snapping), changing background colour, rotation and dimensions of the map and switching between various views.

Having a WYSIWYG map editor is already showing it’s great advantages. Tymek should soon get down to making some more tilesheets and maps.


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