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	<title>Double Dude Studio &#187; Double Dude Studio</title>
	<link>http://doubledude.com</link>
	<description>homepage</description>
	<lastBuildDate>Sun, 01 Apr 2012 20:38:59 +0000</lastBuildDate>
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		<title>Hullfire development continues</title>
		<description><![CDATA[No video this time, but I just felt like sharing the fact that I finally got around to optimize font rendering and it sped things up significantly. Also, text can now be colour coded, AI has 4 difficulty settings, GUI can be used with just the keyboard, we have a second tileset for new maps, [...]]]></description>
		<link>http://doubledude.com/hullfire-development-continues?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-development-continues</link>
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		<title>AI and spectator view</title>
		<description><![CDATA[After a little vacation/exam session break we&#8217;re back at development. While Tymek is busy drawing the artwork for all the characters I made some adjustments to the map editor, wrote the AI (still needs a little polish and more than one difficulty setting) and a simple spectator view which allows you to follow other players [...]]]></description>
		<link>http://doubledude.com/ai-and-spectator-view?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ai-and-spectator-view</link>
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		<title>Map editor finished</title>
		<description><![CDATA[The map editor is finished, it still might have some bugs and as the game will gain more features so will the editor, but for now it has everything we need: placing and rotating blocks, pickups and spawn points (both with optional snapping), changing background colour, rotation and dimensions of the map and switching between [...]]]></description>
		<link>http://doubledude.com/map-editor-finished?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=map-editor-finished</link>
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		<title>The sounds so far</title>
		<description><![CDATA[We finally got around recording the sounds we&#8217;ve been adding to the game. In the video you can see two new ships, Shock Mines, Plasma Blaster, Machinegun and the Bolt Driver.]]></description>
		<link>http://doubledude.com/the-sounds-so-far?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-sounds-so-far</link>
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		<title>Hullfire Map Editor WIP</title>
		<description><![CDATA[Today I managed to make the first map using our map editor. I hope this development tool will be ready for use in a week or so, then Tymek will be able to fill the game with delicious map content. As you can see maps consist of blocks and tiles which are scriptable and distributed [...]]]></description>
		<link>http://doubledude.com/hullfire-map-editor-wip?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-map-editor-wip</link>
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		<title>A sound update (with no sounds)</title>
		<description><![CDATA[I was supposed to upload a video showing the sounds, but I can&#8217;t get my desktop recorder to capture it correctly and after a few days I give up, so a text description has to suffice. I finished the sound module some time ago and been fiddling with different game sounds. The 4 previous weapons [...]]]></description>
		<link>http://doubledude.com/a-sound-update-with-no-sounds?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-sound-update-with-no-sounds</link>
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		<title>Colorificitmacize</title>
		<description><![CDATA[Is what I did lately. In other words, I&#8217;m looking for a nice color palette for the game, so that it both reads well and conveys the atmosphere. The idea is to take something Wipeout-ish futuristic and make it a little bit rusty and used, so that the emphasis is more on the gritty dogfighting [...]]]></description>
		<link>http://doubledude.com/colorificitmacize?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=colorificitmacize</link>
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		<title>Double Engine &#8211; collision response &amp; texturing</title>
		<description><![CDATA[Collision response is finally finished and I think I will concentrate on graphics and GUI instead of physics for now. The main reason for this is Trajectory which I want to port into the engine as soon as possible and the game makes no use of rigid body dynamics. www.youtube.com/watch?v=bNzhLvwz5Is On the left you can [...]]]></description>
		<link>http://doubledude.com/double-engine-collision-response-texturing?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=double-engine-collision-response-texturing</link>
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		<title>Double Engine &#8211; collision detection</title>
		<description><![CDATA[www.youtube.com/watch?v=1vLxVl8LilE The physics part of the Double Engine is being developed, and today I believe to have finished collision detection between polygons of any shape. As you can see on the video each polygon consists of triangles, and all vertices are tested against an edge of another polygon to see if they are colliding with [...]]]></description>
		<link>http://doubledude.com/double-engine-collision-detection?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=double-engine-collision-detection</link>
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