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	<title>Double Dude Studio &#187; Double Dude Studio</title>
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		<title>Double Engine &#8211; contacts and friction</title>
		<description><![CDATA[I&#8217;ve been working on the physics module of the Double Engine for the past week and after lots of trouble, it finally works the way I wanted. I started by following the contact forces tutorial on My Physics Lab, but the method wasn&#8217;t working for me, even the simplified Gauss-Seidel I found here. Fortunately, I [...]]]></description>
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		<title>Double Engine &#8211; collision response &amp; texturing</title>
		<description><![CDATA[Collision response is finally finished and I think I will concentrate on graphics and GUI instead of physics for now. The main reason for this is Trajectory which I want to port into the engine as soon as possible and the game makes no use of rigid body dynamics. www.youtube.com/watch?v=bNzhLvwz5Is On the left you can [...]]]></description>
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		<title>Double Engine &#8211; collision detection</title>
		<description><![CDATA[www.youtube.com/watch?v=1vLxVl8LilE The physics part of the Double Engine is being developed, and today I believe to have finished collision detection between polygons of any shape. As you can see on the video each polygon consists of triangles, and all vertices are tested against an edge of another polygon to see if they are colliding with [...]]]></description>
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