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	<title>Double Dude Studio &#187; Double Dude Studio</title>
	<link>http://doubledude.com</link>
	<description>homepage</description>
	<lastBuildDate>Sun, 01 Apr 2012 20:38:59 +0000</lastBuildDate>
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		<title>Hullfire beta 0.4.0</title>
		<description><![CDATA[The next version of Hullfire is here, the major new features for this month are: a new primary weapon, varied ship performance and a dedicated ship/pilot selecting menu. Additionally there are tons of graphical tweaks including completely reworked menus (all of them), hit indicators, damage indicators and sparks when grinding against a wall. When it [...]]]></description>
		<link>http://doubledude.com/hullfire-beta-0-4-0?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-beta-0-4-0</link>
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		<title>Hullfire beta 0.3.0</title>
		<description><![CDATA[The next update for our Hullfire beta is here. The most important new features are: A new weapon: Rebounder. The bullets bounce off walls (maximum of 2 bounces) and the damage triples with each rebound. Many changes in the maps, Hive now looks completely different, Hangar has been reskinned (now named Scrapyard), Caves and Excavation [...]]]></description>
		<link>http://doubledude.com/hullfire-beta-0-3-0?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-beta-0-3-0</link>
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		<title>Hullfire beta 0.1.2</title>
		<description><![CDATA[The third release of Hullfire beta is uploaded. I fixed some bugs (a few of them pretty serious) and implemented some features people requested, including hiding the pointer, camera shake control, more visible ship ignition and better controls explanation. As usual, see the download section for full changelog and download links. Hullfire downloads]]></description>
		<link>http://doubledude.com/hullfire-beta-0-1-2?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-beta-0-1-2</link>
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		<title>Hullfire beta is here</title>
		<description><![CDATA[Yesterday we released the Hullfire beta 0.1.0 and gathered quite a lot of feedback. Based on the bugs people found I put together a patch (took me 7 hours straight). Changelog and download links can be found in the downloads section of the Hullfire sub-site here: Hullfire downloads I hope this patch contains enough bugfixes [...]]]></description>
		<link>http://doubledude.com/hullfire-beta-is-here?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-beta-is-here</link>
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		<title>Hullfire development continues</title>
		<description><![CDATA[No video this time, but I just felt like sharing the fact that I finally got around to optimize font rendering and it sped things up significantly. Also, text can now be colour coded, AI has 4 difficulty settings, GUI can be used with just the keyboard, we have a second tileset for new maps, [...]]]></description>
		<link>http://doubledude.com/hullfire-development-continues?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-development-continues</link>
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		<title>AI and spectator view</title>
		<description><![CDATA[After a little vacation/exam session break we&#8217;re back at development. While Tymek is busy drawing the artwork for all the characters I made some adjustments to the map editor, wrote the AI (still needs a little polish and more than one difficulty setting) and a simple spectator view which allows you to follow other players [...]]]></description>
		<link>http://doubledude.com/ai-and-spectator-view?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ai-and-spectator-view</link>
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		<title>Map editor finished</title>
		<description><![CDATA[The map editor is finished, it still might have some bugs and as the game will gain more features so will the editor, but for now it has everything we need: placing and rotating blocks, pickups and spawn points (both with optional snapping), changing background colour, rotation and dimensions of the map and switching between [...]]]></description>
		<link>http://doubledude.com/map-editor-finished?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=map-editor-finished</link>
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		<title>The sounds so far</title>
		<description><![CDATA[We finally got around recording the sounds we&#8217;ve been adding to the game. In the video you can see two new ships, Shock Mines, Plasma Blaster, Machinegun and the Bolt Driver.]]></description>
		<link>http://doubledude.com/the-sounds-so-far?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-sounds-so-far</link>
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		<title>Hullfire Map Editor WIP</title>
		<description><![CDATA[Today I managed to make the first map using our map editor. I hope this development tool will be ready for use in a week or so, then Tymek will be able to fill the game with delicious map content. As you can see maps consist of blocks and tiles which are scriptable and distributed [...]]]></description>
		<link>http://doubledude.com/hullfire-map-editor-wip?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hullfire-map-editor-wip</link>
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		<title>A sound update (with no sounds)</title>
		<description><![CDATA[I was supposed to upload a video showing the sounds, but I can&#8217;t get my desktop recorder to capture it correctly and after a few days I give up, so a text description has to suffice. I finished the sound module some time ago and been fiddling with different game sounds. The 4 previous weapons [...]]]></description>
		<link>http://doubledude.com/a-sound-update-with-no-sounds?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-sound-update-with-no-sounds</link>
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