Archive for the ‘Hullfire’ Category

A sound update (with no sounds)

Wednesday, August 17th, 2011

I was supposed to upload a video showing the sounds, but I can’t get my desktop recorder to capture it correctly and after a few days I give up, so a text description has to suffice.
I finished the sound module some time ago and been fiddling with different game sounds. The 4 previous weapons have all the sounds in place, although some of them are still place-holders and all of them require some further refinement. There’s also this neat engine/exhaust sound that we’re still improving on.

I’m also adding two more weapons to the game, one primary and one secondary:

  • Bio Cannon (primary) – basically a giant shotgun that shoots green goo. The substance does little damage but sticks to ships slowing them down, so you can easily finish them off with your second weapon
  • Shock Mines (secondary) – small mines with a 5 second fuse that also go off when an enemy touches them, we plan to balance them in a way that encourages using them as offensively as possible (cutting your enemy’s path and placing them right in front of him)
  • Colorificitmacize

    Sunday, August 7th, 2011

    Is what I did lately. In other words, I’m looking for a nice color palette for the game, so that it both reads well and conveys the atmosphere. The idea is to take something Wipeout-ish futuristic and make it a little bit rusty and used, so that the emphasis is more on the gritty dogfighting and not the smooth flying. Here are three color versions of a placeholder map I’m quite satisfied with. I’ve also changed the light walls seen in the trailer to dark ones, as they took the focus away from the fights inside them.

    It’s a constant struggle between making everything just brown and gray, these colors being the safest, and spraying strong color everywhere, like later Unreal Tournaments did. I think Brink has a pretty nice palette, but I don’t like how its menus’ graphic style clash with the content of the game – I’ll try and avoid that in Hullfire.

    Hullfire announcement trailer

    Thursday, July 21st, 2011

    We are proud to finally announce our latest creation. Hullfire is a 2D arena shooter, players choose from different ships and weapons and battle each other either through the internet/LAN or in splitscreen mode.
    The game is being developed for Windows and Linux using SDL and Enet.

    Now excuse us while we break open our celebratory scotch and sodas.

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