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We live

Friday, April 2nd, 2010

Not much to be said or shown, Tmth is drawing a lot lately, including some awesome stuff for the Warp Speed project, which by the way, has it’s own website: http://warpspeedgame.com/
Not much there yet, but it will change over time.
I, on the other hand, am slowly learning new stuff, currently it’s mainly OpenGL and realistic collisions. As a side effect of this, an early version of our own graphics/physics engine – The Double Engine, should be ready in a few months.

As a footnote, a little clarification on the subject of Trajectory, which was supposed to be our first game. It was written in Python and Pygame, and long story short, the coding sucks.
We decided that releasing the game in this state had no point, so I’m waiting to rewrite it in C++ some day. This will probably happen when The Double Engine will be ready enough to handle such a game.

Double the Dude, Triple the Awesome

Saturday, August 1st, 2009

This is the homepage of Double Dude Studio, consisting of me and Netsu.
Here we will post development logs of our various projects. Currently a small multiplayer-on-one-keyboard-only ballistic game Trajectory is nearing completion.


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