Download

Here you can download the latest version of Hullfire.

Hullfire beta 0.2.0 for Windows

Hullfire beta 0.2.0 for Linux 32bit

After downloading, unpack the game and run ‘hullfire’. If you have problems running it try deleting the ‘conf’ file. If it doesn’t help please contact us describing what doesn’t work, and what is the console output of the game (should be in stdout.txt under Windows).

Known bugs:

  • AI sometimes gets stuck flying into a wall

Changelog:

  • 0.2.0
    • added animated objects capability to the map editor
    • added paralaxed backgrounds and foregrounds capability to the map editor
    • added shadowed fonts
    • changed the way messages in the log fade out
    • you can now trigger your own mines but they are inactive for 0.5 seconds after placing
    • mine sprite slightly changed, lights up when active
    • bots now pursue health and ammo pickups when they need them
    • the game now detects your native resolution on start and adds it to the list of supported ones
    • you can now freely resize the window when in windowed mode, but it can be no smaller than 800×600
    • in-game chat added (default key ‘t’)
    • engines now turn off when using the escape menu or chat
    • you can now use delete, left and right buttons in a text input field
    • add ogg sound files supports
    • fixed texture sorting bug
    • complete overhaul of: escape menu, weapons menu, score table, HUD
    • spawn and boost animations changed
    • weapon pickups now show your currently chosen weapon
    • changed the repair stations appearance
    • fixed a bug with sound constantly swapping stereo channels
    • minor changes in the end-game screen
    • fixed a bug with disconnecting players
  • 0.1.3
    • changed main font
    • fixed an issue with multishot weapons in netplay
    • game no longer crashes when an unsupported resolution is selected
    • fixed game not responding to changing fullscreen option
    • fixed name synchronisation
    • message log and notifications are now synchronised
    • movement sync over net finally works as expected!
    • ships can no longer collide with each other, this is necessary to accomplish better sync over the net
    • fixed changing tilesheets on low gfx settings
    • added repair stations (stay in their vicinity to regain health)
    • fixed an issue with server not informing clients that one of them disconnected
    • acid shotgun now deals more damage, has a wider spread and a smaller hitbox
    • alt+f4 now closes the game instantly
    • pickups are now properly synchronised over network
  • 0.1.2
    • changed default key settings
    • additional notification on frag/suicide
    • mouse cursor hidden when not in the menu
    • fixed black screen on options cancel
    • sound volume control in the menu
    • fixed client physics behaviour after resetting game
    • fixed instant spawn bug
    • gfx details control in the menu
    • camera shake on/off switch
    • particles now render over the players
    • a tutorial screen explaining controls before each game
    • placeholder boost and spawn animation
    • fixed bots not announcing their weapons through web
  • 0.1.1
    • removed glew from linux dependencies
    • fixed max bot amount
    • score table is now sorted by score
    • fixed server crashing when someone joins a game with bots in it
    • completely rewritten sound code
    • resolution settings can now be changed during a match
    • fixed some serious issues with combining splitscreen with network play
    • fixed minor crashes
  • 0.1.0
    • initial release

© 2012 Double Dude Studio