Download
Here you can download the latest version of Hullfire.
Hullfire beta 0.4.0 for Windows
Hullfire beta 0.4.0 for Linux 32bit
After downloading, unpack the game and run ‘hullfire’. If you have problems running it try deleting the ‘conf’ file. If it doesn’t help please contact us describing what doesn’t work, and what is the console output of the game (should be in stdout.txt under Windows).
Known bugs:
- AI sometimes gets stuck flying into a wall
- Knockback weapons don’t synchronise over the net very well
- Sometimes there can be a crash while playing online
Changelog:
- 0.4.0
- all the menus have been reworked
- increased ammo capacity for all secondary weapons
- ship now have different properties: armor, top speed, handling and mass
- increased boost cooldown
- pretty splash screen
- a dedicated ship selecting menu
- a 10 second countdown before each match begins
- new weapon: ion converger
- message log displays a message whenever a player connects or disconnects
- hit marker + hitsound
- healing particles
- changed ammo pickups
- hurt indicator
- particle effects on explosion
- shotgun now knocks back foes and kicks back the shooter, deals slightly less damage
- fixed a bug with the health outline around players
- wallgrind gfx+sfx
- wallhit gfx+sfx
- weapon descriptions in the menu
- additional short score in upper right corner
- fixed many resolution changing bugs
- 0.3.0
- added a new map as well as a new theme: scrapyard (reskin of hangar), with a background and various obects
- hive received a total overhaul, added a background and various objects
- caves and excavation received some changes, added a background and various objects
- added a new weapon, complete with animations and sound effects: rebounder, its projectile bounces off walls and the damage triples with each bounce
- the host can now control the game using chat commands, type ‘\help’ into the chat to see a list
- the AI now tries to avoid flying into mines
- mines now activate faster, for a short period they can only hurt your enemies and not you
- slower overheat on the machinegun
- respawn cooldown added (5 seconds)
- chat key modifiable through options
- there are now separate info screens while awaiting connection and when server disconnects
- screen resolutions are now always properly sorted
- fixed a bug with the game crashing upon a resolution change
- boost has a lightsource
- tweaked the ship physics
- more graphics in the main menu in preparation for menu overhaul
- added various sound effects
- adjusted some ui elements and animations
- fixed some game crashing bugs
- 0.2.0
- added animated objects capability to the map editor
- added paralaxed backgrounds and foregrounds capability to the map editor
- added shadowed fonts
- changed the way messages in the log fade out
- you can now trigger your own mines but they are inactive for 0.5 seconds after placing
- mine sprite slightly changed, lights up when active
- bots now pursue health and ammo pickups when they need them
- the game now detects your native resolution on start and adds it to the list of supported ones
- you can now freely resize the window when in windowed mode, but it can be no smaller than 800×600
- in-game chat added (default key ‘t’)
- engines now turn off when using the escape menu or chat
- you can now use delete, left and right buttons in a text input field
- add ogg sound files supports
- fixed texture sorting bug
- complete overhaul of: escape menu, weapons menu, score table, HUD
- spawn and boost animations changed
- weapon pickups now show your currently chosen weapon
- changed the repair stations appearance
- fixed a bug with sound constantly swapping stereo channels
- minor changes in the end-game screen
- fixed a bug with disconnecting players
- 0.1.3
- changed main font
- fixed an issue with multishot weapons in netplay
- game no longer crashes when an unsupported resolution is selected
- fixed game not responding to changing fullscreen option
- fixed name synchronisation
- message log and notifications are now synchronised
- movement sync over net finally works as expected!
- ships can no longer collide with each other, this is necessary to accomplish better sync over the net
- fixed changing tilesheets on low gfx settings
- added repair stations (stay in their vicinity to regain health)
- fixed an issue with server not informing clients that one of them disconnected
- acid shotgun now deals more damage, has a wider spread and a smaller hitbox
- alt+f4 now closes the game instantly
- pickups are now properly synchronised over network
- 0.1.2
- changed default key settings
- additional notification on frag/suicide
- mouse cursor hidden when not in the menu
- fixed black screen on options cancel
- sound volume control in the menu
- fixed client physics behaviour after resetting game
- fixed instant spawn bug
- gfx details control in the menu
- camera shake on/off switch
- particles now render over the players
- a tutorial screen explaining controls before each game
- placeholder boost and spawn animation
- fixed bots not announcing their weapons through web
- 0.1.1
- removed glew from linux dependencies
- fixed max bot amount
- score table is now sorted by score
- fixed server crashing when someone joins a game with bots in it
- completely rewritten sound code
- resolution settings can now be changed during a match
- fixed some serious issues with combining splitscreen with network play
- fixed minor crashes
- 0.1.0
- initial release