Hullfire beta is here

December 2nd, 2011 by

Yesterday we released the Hullfire beta 0.1.0 and gathered quite a lot of feedback. Based on the bugs people found I put together a patch (took me 7 hours straight). Changelog and download links can be found in the downloads section of the Hullfire sub-site here:

Hullfire downloads

I hope this patch contains enough bugfixes to make playing the game comfortable so we can focus on version 0.2.0 which will bring some new features.

Hullfire development continues

November 18th, 2011 by

No video this time, but I just felt like sharing the fact that I finally got around to optimize font rendering and it sped things up significantly.

Also, text can now be colour coded, AI has 4 difficulty settings, GUI can be used with just the keyboard, we have a second tileset for new maps, there is a ton of bug fixes, ships can now be instantly exploded by a hit instead of always just catching fire upon being shot down, there is message log, and last but not least expect a playable beta build pretty soon!

AI and spectator view

October 25th, 2011 by

After a little vacation/exam session break we’re back at development. While Tymek is busy drawing the artwork for all the characters I made some adjustments to the map editor, wrote the AI (still needs a little polish and more than one difficulty setting) and a simple spectator view which allows you to follow other players around before you respawn.

See the video above for two bots fighting each other seen in spectator mode.


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