Yesterday we released the Hullfire beta 0.1.0 and gathered quite a lot of feedback. Based on the bugs people found I put together a patch (took me 7 hours straight). Changelog and download links can be found in the downloads section of the Hullfire sub-site here:
No video this time, but I just felt like sharing the fact that I finally got around to optimize font rendering and it sped things up significantly.
Also, text can now be colour coded, AI has 4 difficulty settings, GUI can be used with just the keyboard, we have a second tileset for new maps, there is a ton of bug fixes, ships can now be instantly exploded by a hit instead of always just catching fire upon being shot down, there is message log, and last but not least expect a playable beta build pretty soon!
After a little vacation/exam session break we’re back at development. While Tymek is busy drawing the artwork for all the characters I made some adjustments to the map editor, wrote the AI (still needs a little polish and more than one difficulty setting) and a simple spectator view which allows you to follow other players around before you respawn.
See the video above for two bots fighting each other seen in spectator mode.