The map editor is finished, it still might have some bugs and as the game will gain more features so will the editor, but for now it has everything we need: placing and rotating blocks, pickups and spawn points (both with optional snapping), changing background colour, rotation and dimensions of the map and switching between various views.
Having a WYSIWYG map editor is already showing it’s great advantages. Tymek should soon get down to making some more tilesheets and maps.
We finally got around recording the sounds we’ve been adding to the game. In the video you can see two new ships, Shock Mines, Plasma Blaster, Machinegun and the Bolt Driver.
Today I managed to make the first map using our map editor. I hope this development tool will be ready for use in a week or so, then Tymek will be able to fill the game with delicious map content.
As you can see maps consist of blocks and tiles which are scriptable and distributed with the map as simple text files. Once all different types of blocks are scripted they can be used to build the map. It’s quite fun, like Lego bricks or something
We plan on releasing the editor together with the game, but the interface probably won’t be very friendly as I’m writing it mainly for ourselves. It will have a tutorial of some sort though.