Map editor finished

September 6th, 2011 by

The map editor is finished, it still might have some bugs and as the game will gain more features so will the editor, but for now it has everything we need: placing and rotating blocks, pickups and spawn points (both with optional snapping), changing background colour, rotation and dimensions of the map and switching between various views.

Having a WYSIWYG map editor is already showing it’s great advantages. Tymek should soon get down to making some more tilesheets and maps.

The sounds so far

September 3rd, 2011 by

We finally got around recording the sounds we’ve been adding to the game. In the video you can see two new ships, Shock Mines, Plasma Blaster, Machinegun and the Bolt Driver.

Hullfire Map Editor WIP

September 1st, 2011 by

Today I managed to make the first map using our map editor. I hope this development tool will be ready for use in a week or so, then Tymek will be able to fill the game with delicious map content.

As you can see maps consist of blocks and tiles which are scriptable and distributed with the map as simple text files. Once all different types of blocks are scripted they can be used to build the map. It’s quite fun, like Lego bricks or something

We plan on releasing the editor together with the game, but the interface probably won’t be very friendly as I’m writing it mainly for ourselves. It will have a tutorial of some sort though.


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