Double Engine – collision detection

April 12th, 2010 by

The physics part of the Double Engine is being developed, and today I believe to have finished collision detection between polygons of any shape. As you can see on the video each polygon consists of triangles, and all vertices are tested against an edge of another polygon to see if they are colliding with it.

In this example a vertex of one polygon (the circular one) collides with an edge of the other one (the triangle). Red point is the colliding vertex (and thus the point of collision) and the red line is the edge that collides with this vertex.

Disregard the collision response, it’s there just to show that detection works, it’s not supposed to be realistic yet. Realistic collision response will be the next step and I plan on having a complete rigid body physics engine.

We live

April 2nd, 2010 by

Not much to be said or shown, Tmth is drawing a lot lately, including some awesome stuff for the Warp Speed project, which by the way, has it’s own website: http://warpspeedgame.com/
Not much there yet, but it will change over time.
I, on the other hand, am slowly learning new stuff, currently it’s mainly OpenGL and realistic collisions. As a side effect of this, an early version of our own graphics/physics engine – The Double Engine, should be ready in a few months.

As a footnote, a little clarification on the subject of Trajectory, which was supposed to be our first game. It was written in Python and Pygame, and long story short, the coding sucks.
We decided that releasing the game in this state had no point, so I’m waiting to rewrite it in C++ some day. This will probably happen when The Double Engine will be ready enough to handle such a game.

Gun Concepts

August 18th, 2009 by

This is also an annoucement: Double Dude Studio is now working on Pordesign’s (authors of awesome, and I mean HEAD-BLOWS-UP LEVELS OF AWESOME Gusanos mods: ProMode and Gusanos III Arena) Warp Speed.

Anyway, here’s automatic rapidfire shotgun concept made by yours truly, Tmth. I’ve followed Coro’s tutorial on gun concept drawing from Massive Black. The first one was eventually chosen and I’ll be posting as the work proceeds.sylwetki


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