Trajectory 1.1 update
A few days have passed and I noticed the game really lacks some sort of a single player gameplay, so I added a simple AI with three difficulty settings. Download and enjoy.
Now that was short and straight to the point ;)
A few days have passed and I noticed the game really lacks some sort of a single player gameplay, so I added a simple AI with three difficulty settings. Download and enjoy.
Now that was short and straight to the point ;)
© 2012 Double Dude Studio
August 17th, 2010 at 3:19 pm
Would it be too difficult to add mouse control, e.g. shooting with LPM/RPM and aim focused on the mouse pointer? I suppose it would make game more dynamic, especially in single-player mode.
And good job. AI works perfectly, i’m impressed.
August 17th, 2010 at 9:15 pm
Maybe if the game was meant to be played online, then mouse control would be great. But the game was designed as a two-player-one-keyboard experience, and as such mouse control would be improper.
And for the AI – the shots it takes are predefined, it doesn’t compute anything really ;)
Thanks!
August 17th, 2010 at 9:54 pm
On second thought — yeah, when playing one one computer, mouse control would be unfair advantage for one of players, but you should consider adding possibility of network play. Different skins, internet servers with statistics, international tournaments, and worldwide fame will come with time ;)
At first i did not realized, that AI shots are shot from same places, and always hit the target — but still it’s great to train aiming accuracy ;)
And just out of pure curiosity — how many code lines it took you to write this game?
August 17th, 2010 at 10:28 pm
Wow, I dunno, let me see…
The game is written in my own engine responsible for opengl rendering, GUI and physical object creation (and also for rigid body dynamics, but those are not even used in the game), so the non-engine part is relatively short – 1300 lines.
The engine has 1800 lines, fewer then I expected, but it will surely grow, since I will add more physical simulations, a sound module and netplay support.
September 8th, 2010 at 6:03 pm
Well ok, but were is the source code?
September 12th, 2010 at 2:36 pm
I didn’t post it here because it is not commented, not really well written, and I’m not sure about the portability of the build process (just a simple makefile). Why do you ask?
September 21st, 2010 at 3:53 pm
Just curious. I like learning from others’ code. But unless it’s commented well, it will be hard to read.