Trajectory tech demo
Haven’t had much time for programming recently, but I managed to put together this tech demo in my spare time. Tymek provided me with new graphics so the game looks much prettier than before. The demo is currently for Linux only, I still have some problems with cross compiling.
But enough of this silliness, the controls are:
- blue player aiming – Q, A
- blue player mine – D (hold to charge, release to fire)
- blue player flare – F (hit a mine with a flare to detonate it before it reaches you)
- red player aiming – Num_7, Num_4
- red player mine – Num_5
- red player flare – Num_6
- zoom/unzoom – mouse scroll (looks quite awesome)
The objective of the game is to hit the opposing player with your mines 10 times, thus bringing his shield level to 0. When one of the players looses all his shields the game freezes. That’s because I’m too lazy to finish this right now :P the same goes for the lack of any menus, configuration etc.
Trajectory tech demo for Linux
Just download the tar.gz package, unpack it and run ‘trajectory’. If you encounter any problems, be sure to post the output of the game to the console in the comments.
Tip: You can, and should, use flares to defend yourself from incoming barrage. Try to time your mines properly so that they close up on your enemy from both sides at the same moment, this way he won’t be able to shoot them all down with his flares.
If you have anything to say about the demo, please do comment.



August 4th, 2010 at 12:07 pm
Congratulations, sweetheart! I knew you can do this and I’m really proud of you :*
August 16th, 2010 at 9:50 pm
Unfortunately…
fish@fish:~/Pulpit/Trajectory.1.1.lin$ ./trajectory
./trajectory: symbol lookup error: lib/libstdc++.so.6: undefined symbol: _ZNSt7num_getIcSt19istreambuf_iteratorIcSt11char_traitsIcEEE2idE, version GLIBCXX_3.4
fish@fish:~/Pulpit/Trajectory.1.1.lin$
Help?
August 16th, 2010 at 10:29 pm
Damn, that’s because of GCC incompatibility issues. What distro/GCC version do you use? You could try to install/build yourself a newer GCC version (I use 4.5.1), I should just build the binaries on a system with older, more stable libraries, but it is not possible (or at least comfortable) for now.
If everything fails, you could always try running the Windows version under wine, should work perfectly OR I could give you the source for you to build on the target system.
August 17th, 2010 at 7:14 pm
Ubuntu 9.10 and GCC 4.4.1. Version for Win works fine with wine ;) The game is awesome.
If you would like to, send me the source on my mail.